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Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a European gothic horror design and settings. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence.
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Although labeled a spin-off, it was designed as the true sequel to Resident Evil 2 the title " Resident Evil 3" was given to what was originally another spin-off game being developed in tandem for the PlayStation.
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The game retains the traditional survival horror controls and gameplay of previous installments however, unlike the pre-rendered backgrounds of previous games, Code: Veronica uses real-time 3D environments and dynamic camera movement.Īfter producer Shinji Mikami and his team learned they would be unable to port Resident Evil 2 to the Sega Saturn, they began development on an original game, which became Code: Veronica. It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at a remote prison island in the Southern Ocean and a research facility in Antarctica. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999).
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It is the fourth main installment in the Resident Evil series and the first to debut on a separate platform from the PlayStation. Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and originally released for the Dreamcast in 2000.
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